The “Oh Crap” Moment
Justin P. Schorr, Ph.D., Principal Collision Reconstruction Engineer Animation by Hugh Borbidge, BSME, Director of Engineering Animations In collision reconstruction, the “oh crap” moment is the location, in both…
SUV v. Gas Station Engineering Animation
Synopsis: Engineering animations are an important and useful tool to help explain issues to a jury. This is especially true when there may be a language barrier. For this case,…
Perception – Reaction – Braking
Hugh Borbidge, BSME, Director of Engineering Animations We, as vehicle operators, avoid collisions every day. We stop for red lights, brake when a car cuts us off, and…
Pedestrian Collision Animation
Hugh Borbidge, BSME, Director of Engineering Animations This animation demonstrates a pedestrian v. vehicle collision that occurred when the vehicle continued driving through a red light. An engineering analysis was…
Engineering Animation: Steering Mechanism – Tie Rod Failure
Hugh Borbidge, BSME, Director of Engineering Animations This animation illustrates a basic configuration of the linkages that steer the wheels when the steering wheel is turned. The steering wheel essentially…
3D Animation: Structural Failure of A Power Step
Our client came to us with an interesting challenge. How do we show the stresses involved in the structural failure of a Power Step? My first question was, what is…
3D Animation: Difficulties in Transport
Hugh Borbidge, BSME, Director of Engineering Animations :::: At the request of our client, DJS Associates was asked to demonstrate the spatial relationships between a worker and a vehicle. Specifically,…
3D Animation: Man Struck by Carrier While Opening His Driver Side Door
Hugh Borbidge, Senior Mechanical Engineer :::: Are you a good judge of distance? Sometimes not being able to estimate how much room you have can lead to disaster. In the…
Recreating Vehicle Movements: Update from our Engineering Animation Department
Hugh Borbidge, BSME, Director of Engineering Animations :::: There are many ways to re-create vehicle movement in a 3D computer environment. Some methods are better than others. We will talk…